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Raw Events
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Kills
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Fuel Events
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Energy Events
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State Changes
on_chain_events Indexer
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Server RAM
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Server Disk
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Events by Type
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Assembly Intel
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Character Intel
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Kill Chain Rows
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Kill Enrich %
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Locations
Quick Stats
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Assembly Detail
Owner
Location
Kill History (as Victim)
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Nearby Assemblies (same owner & system)
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Neighborhood Analysis
Search for a system, assembly, or character to see nearby activity, structures, and threats.
Field Intelligence Report
Submit observations from in-game scouting. Reports are cross-referenced against the database to resolve assembly locations. One report on a single-node player can resolve 5-15 assemblies.
Report History
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Item Types
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Solar Systems
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Ship Classes
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Tribes / Corps
Reference Data Source
• Item types, solar systems, ships, tribes from
world-api-stillness.live.tech.evefrontier.com• Updated daily (types/systems/ships) or every 6h (tribes)
• Solar systems: 24,502 records with coordinates and region IDs
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Fuel Types Reference
burn_rate_in_ms is the node's base rate at quality=1.0.
Effective burn interval = burn_rate_ms × quality.
Lower quality → smaller interval → faster consumption.
| Type ID | Fuel Type | Quality | Burn Multiplier | Efficiency |
|---|---|---|---|---|
| 88335 | D1 Fuel | 0.10 | 10× base rate | Worst |
| 88319 | D2 Fuel | 0.15 | 6.7× base rate | Poor |
| 84868 | SOF-40 Fuel | 0.40 | 2.5× base rate | Medium |
| 78516 | EU-40 Fuel | 0.40 | 2.5× base rate | Medium |
| 78515 | SOF-80 Fuel | 0.80 | 1.25× base rate | Good |
| 78437 | EU-90 Fuel | 0.90 | 1.11× base rate | Best |
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